Skyrim Nexus Adult Section
1/10/2019by admin
- Skyrim Nexus Adult Sectionals
Skyrim Nexus Adult Sectionals
Top 30 Files in past two weeks: Filter by category. Immersive Armors seeks to drastically enhance the variety of armors in the world of Skyrim in a lore friendly way. The goal of every set is to blend into the lore, balance, and feel of the game for the most immersive experience possible. Support the Nexus Community. Become a site. Current section. Allowing you to switch back to your old modded Skyrim easily using Nexus Mod Manager and the Enderal Launcher.
Contents • • • • • • • • • • • • • • • • • • • • • • • • • Overview This tutorial shows all the main steps you need to follow to create an armour or an outfit from scratch for Skyrim. If you only want to change the textures of an existing piece of clothing or change its properties and bonus, just skip the first part of the tutorial. If you want to adapt existing armours or outfits to other bodies you will have to follow the steps explained here, except that you won't have to create the mesh (but you may probably have to adapt it to the new body), the textures or the UV maps. Currently the tools used for modelling are not completely adapted for Skyrim, there are some steps that require some manual adjustments. This will surely change in the future months and this tutorial will be updated when required. Required tools •: latest Nifscripts version. • •: latest NifSkope version.
Skyrim armour/clothing meshes and character weight Skyrim has introduced a new feature for characters: the weight slider. You can set the weight of characters or NPCs from 0% (the weight slider is completely to the left) to 100% (the slider is completely to the right). Activation code for autocad 2013. The changes in the shape of the character are managed using 2 mesh files for each armour/piece of clothing (this also applies to the meshes that contain parts of the body): • With 0% weight, the game uses the _0.nif • With 100% weight, the game uses the _1.nif • With any intermediate weight, the game combines the _0.nif and the _1.nif An example of this is shown in picture Skyrim armour/clothing meshes and character weight.